Archive of Approved Arcana
Come, come browse our curious collection of reality tweaks and simulation adjustments.
From subtle quality-of-life incantations to full-blown divine interventions, we've got something for every aspiring technomancer.
Oh boy, here we go playing with the fabric of reality again...
A comprehensive rebalance of The Sims 1's relationship decay and adjustment systems. Aiming to address the often times crippling relationship decay that made maintaining a large number of friendships overly burdensome for your Sim and you. Comes in 2 different flavors!
In vanilla The Sims 1, every day at 4:00 PM all non-household relationships lose 2 Short Term Relationship (STR) points. This high decay rate creates tedious maintenance for Sims with many friends, often forcing them into a routine of social upkeep instead of pursuing personal goals. Additionally, STR decays even when Sims are sharing a lot, being converted to LTR at an unfavorable rate, effectively punishing your Sim for socializing in public spaces. Long Term Relationship (LTR) points rarely mitigated this, making friendships feel unrealistic.
The Sims 1 has two relationship adjustment systems:
| Metric | Vanilla | Version A (Balanced) | Version B (Relaxed) |
|---|---|---|---|
| 4PM Daily decay (all non-household) | -2 | -1 | -1 |
| On-Lot STR/LTR Conversion Timer | Every 2 hours | Every 4 hours | Every 4 hours |
| PATH-A: On-Lot STR > LTR Conversion | -2 STR/+1 LTR | -1 STR/+1 LTR | 0 STR/+1 LTR |
| PATH-B: On-Lot LTR > STR Conversion | +1 STR/-2 LTR | +2 STR/-1 STR | +1 STR/0 STR |
| PATH-A:On-lot passive Potential MAX. Conversion/day | -24 STR/+12 LTR | -6 STR/+6 LTR/td> | 0 STR/+6 LTR |
| PATH-B:On-lot passive Potential MAX. Conversion/day | +24 STR/-12 LTR | +12 STR/-6 LTR | +6 STR/0 LTR |
The Sims/Gamedata/Objects/VisitGenerator.iffThe Sims/ExpansionShared/HDLTR.iffThis mod addresses The Sims 1's most punishing relationship systems while offering players meaningful choices. The original game's relationship decay was disproportionately severe, making career advancement through friendships excessively tedious. Version A maintains the strategic conversion between Daily and Lifetime relationships but with greatly reduced penalties. Version B eliminates on-lot penalties entirely for players who prefer minimal relationship maintenance.
As Will Wright stated about the design of The Sims:
“We wanted players to feel the consequences of social choices. Relationships weren’t just numbers—they reflected how Sims lived their lives and interacted with others, giving players a sense of connection and responsibility.” – Will Wright, The Sims Developer Interview, 2000
I believe both versions make the game's social requirements realistically achievable while preserving the core relationship mechanics that define The Sims experience.
Versions might be tweaked or added in the future; feel free to contact me through the Contact Form on this website if you’d like to see a different version of this mod, or if you have any feedback about it.